Place the payoff where its trigger happens
Tyler buys a move or swap to align Migo with a useful pair artifact. The purchase matters because it connects the scoring unit to the effect he can repeatedly activate. In the same early run, a Time Angel sacrifice supplies Chrono, while his first Chrono expenditure can produce Mini Dice. When evaluating a placement, trace that short chain: what scores, what it activates and what resource brings the next activation closer.
Check the arrow condition before building a chain
Tyler notices that an artifact he wanted to activate needs its arrow condition satisfied. He changes the relevant placement to Comet so that his Base Dice pair can produce the XP interaction he wanted. Before buying another piece for a chain, check the receiving artifact’s trigger. An effect that looks useful on the board is not necessarily activated by the action your engine performs.
Frozen dice need a different resource decision
A later pilot in Tyler’s run freezes the Base Dice and prevents them from unfreezing. Chrono therefore cannot reroll those dice, but he still uses Budge to form pairs. Chrono can also remain useful for shop refreshes or an on-spend effect. Read the active restriction: a resource can lose one use without losing every use, and the cracked-dice solution should not be carried over automatically.
Spend now, or choose the conversion deliberately
Tyler reports that money left at turn end becomes temporary dice instead of carrying into the next turn. Before launching, compare the immediate value of a unit, tile, Budge or artifact XP with those dice. After beating a target early, he weighs remaining turns and shops against skipping for better shop rarity. Take that as a decision between developing the current board and improving later offers, rather than an instruction to skip every time.
Sources
Sources checked October 4, 2026. Player reports remain attributed; this site has not performed the gameplay tests.