Use the recorded route as checkpoints
Tyler’s first-release victory moves through Pluto and Neptune, Roxy, Uranus and Saturn, later pilot encounters, then Jupiter, Mars, the lunar shield and Earth. Use those milestones to locate the relevant decision in the recording, not as a fixed shopping script: his draft and score targets belong to that run. He mentions endless mode or a harder difficulty afterward. A first victory is not evidence for the true-ending requirements.
Spend now, or choose the conversion deliberately
Tyler reports that money left at turn end becomes temporary dice instead of carrying into the next turn. Before launching, compare the immediate value of a unit, tile, Budge or artifact XP with those dice. After beating a target early, he weighs remaining turns and shops against skipping for better shop rarity. Take that as a decision between developing the current board and improving later offers, rather than an instruction to skip every time.
Roxy: reroll before trying Budge
In Tyler’s release run, Roxy starts the Base Dice cracked. He cannot budge them until he spends Chrono to reroll; afterward, he can adjust a value and make his pair. If Budge appears unavailable in this situation, check the cracked modifier before abandoning the column plan. This describes the recorded encounter, not an immunity or workaround for every pilot effect.
Frozen dice need a different resource decision
A later pilot in Tyler’s run freezes the Base Dice and prevents them from unfreezing. Chrono therefore cannot reroll those dice, but he still uses Budge to form pairs. Chrono can also remain useful for shop refreshes or an on-spend effect. Read the active restriction: a resource can lose one use without losing every use, and the cracked-dice solution should not be carried over automatically.
Chapter 6 changed in patch 1.0a
The official October 2 UTC patch gives Bud two locked perk slots while keeping the first available. Tippy now follows a fixed counter-clockwise blocking pattern from the bottom-right grid and shows the next direction with an arrow. The STAR adds a turn at each passed threshold, for three extra turns in total. These changes also apply to Ultimate Earth. Use the visible next-move arrow to plan around Tippy’s upcoming block. The announcement’s proposed later difficulty is a plan, not a feature confirmed in this patch.
Sources
Sources checked October 4, 2026. Player reports remain attributed; this site has not performed the gameplay tests.